
Sound Design
All For One Studios
Audio work on slot games at All For One Studios, including sound design, music, and voice-over production.
Year :
2023-2025
Project Type:
Sound Designer / Composer
Role:
Slot Games
Contribution:
Music, Sound Design, Voice-over



At All For One Studios, I worked on multiple slot game projects, focusing primarily on sound design and voice-over production, with music composition for selected titles. My responsibilities covered UI and gameplay audio, voice-over production, and close collaboration with producers and developers to ensure a cohesive and polished audio experience.
Give Me Gold: Mo Fish
This project was a fun one — a lighthearted fishing adventure with a playful twist — and my chance to create all the music and sound effects myself from the ground up.
For the music, I blended country drums, acoustic guitar, upright bass, banjo riffs, and playful electric guitar country licks to build a breezy, sunsoaked vibe. The result is a toetapping soundtrack that feels laidback and joyful, while still carrying a touch of quirky country charm.
On the sound design side, I crafted everything from exaggerated splashes and reel clicks to bubbly water textures, capturing the excitement of fishing. Layered on top are Skinny Steve’s vocal reactions, which add humor and personality to every cast, bite, and win.

Arena Of Gold: Shields of Glory
This project was a special one — an upgraded version of the original Arena of Gold — and my first time creating all the music and sound effects for the game.
To match the epic, ancient atmosphere, I built a soundscape filled with shields clashing, sword strikes, stone textures, and the distant ring of a church bell to add weight and drama.
For the music, I composed Big Win and Free Spin tracks, designed to feel triumphant and intense, elevating the excitement during key moments.
Adding even more life to the game, I worked on the voice-over, capturing the powerful voice of a gladiator in battle, bringing energy and realism to the arena fights.

Pig City Life
This slot game has a fun, lively theme, and I created all the sound effects to match its playful atmosphere.
Along with organic textures, I added fun pig sounds — little grunts, oinks, and snorts — to bring extra charm and personality to the world of Pig City.
To give the game even more life, I blended in light mechanical sounds, creating an energetic and quirky soundscape without using voiceovers.

Eternal Guardians: Anubis
Eternal Guardians: Anubis is a project where I created sound effects and voice-overs. To capture the ancient Egyptian atmosphere, I designed impactful effects built from stone textures and mystical hits, reinforcing a sense of weight, power, and ritual.
For the voice-over, I delivered a low, commanding male performance to embody Anubis himself — deep, powerful, and mysterious — adding authority and presence to the gameplay. The combination of evocative sound design and character-driven vocals helped bring Eternal Guardians: Anubis vividly to life.

Beanstalk Bonanza
Set in a whimsical, fairy tale-inspired world, this slot game needed a soundscape that felt both magical and playful, and I created all the sound effects to match that atmosphere.
To build the environment, I used plenty of wooden organic textures, gentle magical sparkles, and natureinspired sounds like rustling leaves and soft wooden creaks, helping the towering beanstalk feel alive.
For the character voices, I recorded myself to give the beans a cute and jolly personality, adding a fun and light-hearted touch. To deepen the storytelling, I also generated a mystical AI voice-over, bringing a layer of adventure and magic to the experience

The projects shown here represent a curated selection of my work.
Explore additional titles via the link below, where public demo versions are available.
More Projects
Sound Design
All For One Studios
Audio work on slot games at All For One Studios, including sound design, music, and voice-over production.
Year :
2023-2025
Project Type:
Sound Designer / Composer
Role:
Slot Games
Contribution:
Music, Sound Design, Voice-over



At All For One Studios, I worked on multiple slot game projects, focusing primarily on sound design and voice-over production, with music composition for selected titles. My responsibilities covered UI and gameplay audio, voice-over production, and close collaboration with producers and developers to ensure a cohesive and polished audio experience.
Give Me Gold: Mo Fish
This project was a fun one — a lighthearted fishing adventure with a playful twist — and my chance to create all the music and sound effects myself from the ground up.
For the music, I blended country drums, acoustic guitar, upright bass, banjo riffs, and playful electric guitar country licks to build a breezy, sunsoaked vibe. The result is a toetapping soundtrack that feels laidback and joyful, while still carrying a touch of quirky country charm.
On the sound design side, I crafted everything from exaggerated splashes and reel clicks to bubbly water textures, capturing the excitement of fishing. Layered on top are Skinny Steve’s vocal reactions, which add humor and personality to every cast, bite, and win.

Arena Of Gold: Shields of Glory
This project was a special one — an upgraded version of the original Arena of Gold — and my first time creating all the music and sound effects for the game.
To match the epic, ancient atmosphere, I built a soundscape filled with shields clashing, sword strikes, stone textures, and the distant ring of a church bell to add weight and drama.
For the music, I composed Big Win and Free Spin tracks, designed to feel triumphant and intense, elevating the excitement during key moments.
Adding even more life to the game, I worked on the voice-over, capturing the powerful voice of a gladiator in battle, bringing energy and realism to the arena fights.

Pig City Life
This slot game has a fun, lively theme, and I created all the sound effects to match its playful atmosphere.
Along with organic textures, I added fun pig sounds — little grunts, oinks, and snorts — to bring extra charm and personality to the world of Pig City.
To give the game even more life, I blended in light mechanical sounds, creating an energetic and quirky soundscape without using voiceovers.

Eternal Guardians: Anubis
Eternal Guardians: Anubis is a project where I created sound effects and voice-overs. To capture the ancient Egyptian atmosphere, I designed impactful effects built from stone textures and mystical hits, reinforcing a sense of weight, power, and ritual.
For the voice-over, I delivered a low, commanding male performance to embody Anubis himself — deep, powerful, and mysterious — adding authority and presence to the gameplay. The combination of evocative sound design and character-driven vocals helped bring Eternal Guardians: Anubis vividly to life.

Beanstalk Bonanza
Set in a whimsical, fairy tale-inspired world, this slot game needed a soundscape that felt both magical and playful, and I created all the sound effects to match that atmosphere.
To build the environment, I used plenty of wooden organic textures, gentle magical sparkles, and natureinspired sounds like rustling leaves and soft wooden creaks, helping the towering beanstalk feel alive.
For the character voices, I recorded myself to give the beans a cute and jolly personality, adding a fun and light-hearted touch. To deepen the storytelling, I also generated a mystical AI voice-over, bringing a layer of adventure and magic to the experience

The projects shown here represent a curated selection of my work.
Explore additional titles via the link below, where public demo versions are available.
More Projects
Sound Design
All For One Studios
Audio work on slot games at All For One Studios, including sound design, music, and voice-over production.
Year :
2023-2025
Project Type:
Sound Designer / Composer
Role:
Slot Games
Contribution:
Music, Sound Design, Voice-over



At All For One Studios, I worked on multiple slot game projects, focusing primarily on sound design and voice-over production, with music composition for selected titles. My responsibilities covered UI and gameplay audio, voice-over production, and close collaboration with producers and developers to ensure a cohesive and polished audio experience.
Give Me Gold: Mo Fish
This project was a fun one — a lighthearted fishing adventure with a playful twist — and my chance to create all the music and sound effects myself from the ground up.
For the music, I blended country drums, acoustic guitar, upright bass, banjo riffs, and playful electric guitar country licks to build a breezy, sunsoaked vibe. The result is a toetapping soundtrack that feels laidback and joyful, while still carrying a touch of quirky country charm.
On the sound design side, I crafted everything from exaggerated splashes and reel clicks to bubbly water textures, capturing the excitement of fishing. Layered on top are Skinny Steve’s vocal reactions, which add humor and personality to every cast, bite, and win.

Arena Of Gold: Shields of Glory
This project was a special one — an upgraded version of the original Arena of Gold — and my first time creating all the music and sound effects for the game.
To match the epic, ancient atmosphere, I built a soundscape filled with shields clashing, sword strikes, stone textures, and the distant ring of a church bell to add weight and drama.
For the music, I composed Big Win and Free Spin tracks, designed to feel triumphant and intense, elevating the excitement during key moments.
Adding even more life to the game, I worked on the voice-over, capturing the powerful voice of a gladiator in battle, bringing energy and realism to the arena fights.

Pig City Life
This slot game has a fun, lively theme, and I created all the sound effects to match its playful atmosphere.
Along with organic textures, I added fun pig sounds — little grunts, oinks, and snorts — to bring extra charm and personality to the world of Pig City.
To give the game even more life, I blended in light mechanical sounds, creating an energetic and quirky soundscape without using voiceovers.

Eternal Guardians: Anubis
Eternal Guardians: Anubis is a project where I created sound effects and voice-overs. To capture the ancient Egyptian atmosphere, I designed impactful effects built from stone textures and mystical hits, reinforcing a sense of weight, power, and ritual.
For the voice-over, I delivered a low, commanding male performance to embody Anubis himself — deep, powerful, and mysterious — adding authority and presence to the gameplay. The combination of evocative sound design and character-driven vocals helped bring Eternal Guardians: Anubis vividly to life.

Beanstalk Bonanza
Set in a whimsical, fairy tale-inspired world, this slot game needed a soundscape that felt both magical and playful, and I created all the sound effects to match that atmosphere.
To build the environment, I used plenty of wooden organic textures, gentle magical sparkles, and natureinspired sounds like rustling leaves and soft wooden creaks, helping the towering beanstalk feel alive.
For the character voices, I recorded myself to give the beans a cute and jolly personality, adding a fun and light-hearted touch. To deepen the storytelling, I also generated a mystical AI voice-over, bringing a layer of adventure and magic to the experience

The projects shown here represent a curated selection of my work.
Explore additional titles via the link below, where public demo versions are available.



